Franchise Introduction (Wiki-Style)
Mouse Entertainment Co., Ltd. is a Japan-based entertainment corporation specializing in animatronic attractions, amusement parks, and themed performance venues. Founded as a direct competitor to Fazbear Entertainment, the company focused on larger-scale attractions, experimental animatronic designs, and advanced performance technology.
At its peak, Mouse Entertainment operated multiple locations across Japan and overseas, including Neon’s Amusement Park, Discovery Island, and several indoor entertainment halls. Each location featured interconnected animatronic characters, shared technology, and recurring mascot performers—forming a unified entertainment ecosystem.
After a chain of shutdowns and internal collapses, several properties were sealed and left untouched for 25+ years. Despite this, system logs still mark many units as “active.”
Core Premise
You and a small team of technicians are contracted by Mouse Entertainment to investigate and restore a long-abandoned property. Officially, the job is simple: assess damage, repair systems, and prepare the site for possible reopening.
Unofficially, almost no documentation remains—yet the network still responds, and the animatronics behave as though the park never truly closed.
Network Rules (How OCs Stay Connected)
Use these as your “canon glue” so every OC links to every other OC, even across different parks.
M.E.N. Registration Required
Every animatronic has a unique MEN-ID (serial + venue code). If it’s registered, it can receive updates, routines, and “stage calls” from other venues.
Chorus Core AI Shared Brain
A performance AI that synchronizes shows across locations. When one character starts a routine, others can respond with matching cues, even if they’re elsewhere.
Mirror Memory Fragments Glitch Risk
Old logs, applause triggers, and staff notes were compressed into “memory shards.” Some units replay these fragments as if they’re current events.
Stage Call / Response Behavior
Characters recognize each other through predefined call-and-response lines and shared “scene tags,” making cross-venue interactions feel intentional.
Tip: If you ever add a new OC, give them a MEN-ID and at least one “link method” (Sync, Memory, Supplier, or Venue Crossover). Done.
Individual OC Connection Notes
Edit/add characters inside the DATA.ocList array in the script.
Mouse vs Fazbear Rivalry Timeline
A fictional timeline you can tweak. Years are written as relative eras so you can fit it into your canon.
Rivalry Themes
- Scale vs. Speed: Mouse builds big attractions; Fazbear expands fast with smaller venues.
- Performance AI: Mouse pushes synchronized shows; Fazbear leans into venue-specific “personalities.”
- Suppliers: Occasional overlap causes weird “shared parts” rumors.
- PR Wars: Competing slogans and “safety” marketing campaigns.
Copy/Paste Wiki Section (Short Lead)
If you want a short top-of-page lead paragraph for your wiki:
Mouse Entertainment Co., Ltd. is a Japan-based animatronic entertainment company and competitor to Fazbear Entertainment. Known for large-scale attractions and synchronized performance technology, Mouse Entertainment operated multiple locations including Neon’s Amusement Park and Discovery Island. Despite major shutdowns and long-term abandonment of several sites, internal systems and network registrations continue to mark many animatronics as active, connecting characters across venues through a shared control framework.
How to Add Your Other OCs
- Scroll down in this file to the script and find DATA.ocList.
- Copy one OC object and change the fields (name, venue, MEN-ID, etc.).
- Add at least one Link Method so they connect to the network.
If you tell me the names/venues of your other OCs, I can fill them in properly for you.